CFCombo
by circlefriendo
Game: SMW
Description: Combining multiple scripts into one to save slots
!previous_jump = $7f9e02 !previous_facing = $7f9e03 !jump = $72 !facing = $76 !xspeed = $7b lda !jump and #$08 beq store_previous ; if jumping lda !previous_jump bne store_previous ; and previously grounded leap: ; activate leap lda #$3f sta !xspeed ; right facing speed lda !facing bne store_previous ; if facing left lda #$c0 sta !xspeed ; left facing speed store_previous: lda !jump sta !previous_jump lda !facing sta !previous_facing module2: !previous_xspeed = $7f9e01 !jump = $72 !blocked = $77 ;RAM_MarioObjStatus !xspeed = $7b !goaltimer = $1493 !gamemode = $0100 lda !gamemode cmp #$14 ; Normal Level bne module3 ; if inside a level lda !goaltimer bne normal ; and not goal tape lda !jump bne normal ; and not airborne lda !blocked and #$03 bne normal ; and not blocked lda !previous_xspeed sta !xspeed ; make slippery normal: lda !xspeed sta !previous_xspeed module3: ; avoid the music trigger at $1490 = #$1e lda $1490 eor #$1f beq zero ; trigger every 256? frames lda $14 bne module4 ; gib star lda #$40 sta $1490 zero: lda #$00 sta $1490 module4: end: rtlback to listings