chucks2
by snydej
Game:
Description: Chucks 2: Electric Boogaloo
!frame_counter = $7e0014 !soundfx = $7e1df9 !rng = $01acf9 !init_sprite = $07f7d2 !sprite_id = $7e009e !sprite_status = $7e14c8 !sprite_phase = $7e00c2 !sprite_vx = $7e00b6 !sprite_vy = $7e00aa !sprite_x_lo = $7e00e4 !sprite_x_hi = $7e14e0 !sprite_y_lo = $7e00d8 !sprite_y_hi = $7e14d4 !screen_x_lo = $7e001a !screen_x_hi = $7e001b !screen_y_lo = $7e001c !screen_y_hi = $7e001d lda !mode cmp #$14 bne end lda !frame_counter bit #$3 bne end lda !carl_initialized beq do_it dec sta !carl_initialized bra end do_it: lda #$4a sta !carl_initialized lda #$28 sta !soundfx ; Find sprite slot ldx #$0b slot_loop: lda !sprite_status, x beq slot_found dex bpl slot_loop ; Sprite slots full end: lda #$0 rtl slot_found: lda #$91 sta !sprite_id,x lda #$08 sta !sprite_status,x ;rng!!! :D jsl !rng pha cmp #$00 bmi from_right ;from left lda #$ff pha lda #$e0 bra set_x from_right: lda #$01 pha lda #$00 set_x: clc adc !screen_x_lo sta !sprite_x_lo,x pla adc !screen_x_hi sta !sprite_x_hi,x ; set y lda #$80 clc adc !screen_y_lo sta !sprite_y_lo,x lda !screen_y_hi adc #$00 sta !sprite_y_hi,x jsl !init_sprite lda #$06 sta !sprite_phase,x pla sta !sprite_vx,x lda #$c0 sta !sprite_vy,x bra endback to listings