heart2
by ixitxachitl
Game:
Description:
Init: ; LDA #$15 ;\ BG1, BG3, OBJ on main screen (TM) STA $212C ; | LDA #$15 ; | BG1, BG3, OBJ on main screen should use windowing. (TMW) STA $212E ;/ LDA #$02 ;\ BG2 on sub screen (TS) STA $212D ; | LDA #$02 ; | BG2 on sub screen should use windowing. (TSW) STA $212F ;/ LDA #$20 ; Backdrop for color math STA $40 ; mirror of $2131 LDA #$22 ;\ Clip to black: Never, Prevent colot math: Inside STA $44 ;/ Add subscreen instead of fixed color: True LDA #$A0 ;\ values for enabling/inverting OBJ/Color on window 1/2 STA $43 ; | mirror of $2125 ; | Window 1 enabled on Color ; | Window 2 enabled on Color ; | Window 1 inverted on 0 ;/ Window 2 inverted on 0 REP #$20 ;\ Get into 16 bit mode LDA #$2604 ; | Register $2126 using mode 4 STA $4330 ; | 4330 = transfer mode, 4331 = register LDA #.windowTable ; | High byte and low byte of table addresse. STA $4332 ; | 4332 = low byte, 4333 = high byte SEP #$20 ; | Back to 8 bit mode LDA.b #.windowTable>>16 ; | Bank byte of table addresse. STA $4334 ;/ = bank byte LDA #$08 ;\ TSB $0D9F ;/ enable HDMA channel 3 RTL ; Return .windowTable: ; db $45 : db $FF, $00, $FF, $00 ; db $01 : db $65, $6B, $92, $98 ; db $01 : db $62, $6E, $8F, $9B ; db $01 : db $60, $70, $8D, $9D ; db $01 : db $5E, $72, $8B, $9F ; db $01 : db $5D, $73, $8A, $A0 ; db $01 : db $5C, $75, $89, $A1 ; db $01 : db $5B, $76, $87, $A2 ; db $01 : db $5A, $77, $86, $A3 ; db $01 : db $59, $78, $85, $A4 ; db $01 : db $59, $79, $84, $A4 ; db $01 : db $58, $7A, $83, $A5 ; db $01 : db $57, $7B, $82, $A6 ; db $01 : db $57, $7C, $81, $A6 ; db $01 : db $56, $7D, $80, $A7 ; db $01 : db $56, $7E, $80, $A7 ; db $01 : db $56, $A8, $FF, $00 ; db $03 : db $55, $A8, $FF, $00 ; db $09 : db $54, $A9, $FF, $00 ; db $04 : db $55, $A8, $FF, $00 ; db $03 : db $56, $A7, $FF, $00 ; db $02 : db $57, $A6, $FF, $00 ; db $02 : db $58, $A5, $FF, $00 ; db $02 : db $59, $A4, $FF, $00 ; db $02 : db $5A, $A3, $FF, $00 ; db $01 : db $5B, $A2, $FF, $00 ; db $01 : db $5C, $A2, $FF, $00 ; db $01 : db $5C, $A1, $FF, $00 ; db $01 : db $5D, $A0, $FF, $00 ; db $01 : db $5E, $A0, $FF, $00 ; db $01 : db $5E, $9F, $FF, $00 ; db $01 : db $5F, $9E, $FF, $00 ; db $02 : db $60, $9D, $FF, $00 ; db $01 : db $61, $9C, $FF, $00 ; db $01 : db $62, $9B, $FF, $00 ; db $01 : db $63, $9A, $FF, $00 ; db $01 : db $64, $9A, $FF, $00 ; db $01 : db $64, $99, $FF, $00 ; db $01 : db $65, $98, $FF, $00 ; db $01 : db $66, $97, $FF, $00 ; db $01 : db $67, $96, $FF, $00 ; db $01 : db $68, $95, $FF, $00 ; db $02 : db $69, $94, $FF, $00 ; db $01 : db $6A, $93, $FF, $00 ; db $01 : db $6B, $92, $FF, $00 ; db $01 : db $6C, $91, $FF, $00 ; db $01 : db $6D, $90, $FF, $00 ; db $01 : db $6E, $8F, $FF, $00 ; db $01 : db $6F, $8E, $FF, $00 ; db $01 : db $70, $8D, $FF, $00 ; db $01 : db $71, $8C, $FF, $00 ; db $01 : db $72, $8B, $FF, $00 ; db $01 : db $73, $8B, $FF, $00 ; db $01 : db $74, $8A, $FF, $00 ; db $01 : db $74, $89, $FF, $00 ; db $01 : db $75, $88, $FF, $00 ; db $01 : db $76, $87, $FF, $00 ; db $01 : db $77, $86, $FF, $00 ; db $01 : db $78, $85, $FF, $00 ; db $01 : db $79, $84, $FF, $00 ; db $01 : db $7A, $83, $FF, $00 ; db $01 : db $7B, $82, $FF, $00 ; db $01 : db $7C, $81, $FF, $00 ; db $01 : db $7D, $80, $FF, $00 ; db $01 : db $7E, $7F, $FF, $00 ; db $46 : db $FF, $00, $FF, $00 ; db $00 ;back to listings