oddtouch
by snydej
Game:
Description: Things behave... odd when Mario holds them.
!stun_timer = $7e1540 !sprite_status = $7e14c8 !invuln_timer = $7E1497 ldx #$0b sprite_loop: lda !sprite_status,x cmp #$0b bne loop_end lda !stun_timer,x cmp #$10 bpl + cmp #$01 bpl loop_end + lda #$10 sta !stun_timer,x lda #$28 sta !invuln_timer loop_end: dex bpl sprite_loop rtlback to listings