waves2
by ixitxachitl
Game:
Description:
init: ;\ This section is to be used in the INIT code of levelASM REP #$20 ; | LDA #$0F02 ; | Use Mode 02 on register 210F STA $4330 ; | 4330 = Mode, 4331 = Register LDA #$9E01 ; | Address of HDMA table STA $4332 ; | 4332 = Low-Byte of table, 4333 = High-Byte of table SEP #$20 ; | LDA.b #$7F ; | Address of HDMA table, get bank byte STA $4334 ; | 4334 = Bank-Byte of table LDA #$08 ; | TSB $0D9F ; | Enable HDMA channel 3 ;The Table takes up 226 bytes of the free RAM ;It ranges from $7F9E01 - $7F9EE2 (both addresses included) .MainCode: ;\ This section is to be used in the MAIN code of levelASM LDY #$00 ; | Y will be the loop counter. LDX #$00 ; | X the index for writing the table to the RAM LDA $13 ; | Speed of waves LSR #0 ; | Slowing down A STA $00 ;/ Save for later use. PHB : PHK : PLB ;\ Preservev bank .Loop: ; | Jump back if not finished writing table LDA #$03 ; | Set scanline height STA $7F9E01,x ; | for each wave TYA ; | Transfer Y to A, to calculate next index ADC $00 ; | Add frame counter AND #$0F ; | PHY ; | Preserve loop counter TAY ;/ Get the index in Y LDA.w .WaveTable,y ;\ Load in wave value LSR ; | Half only CLC ; | Clear Carry for addition ADC $1E ; | Add value to layer X position (low byte) STA $7F9E02,x ; | store to HDMA table (low byte) LDA $1F ; | Get high byte of X position ADC #$00 ; | Add value to layer X position (low byte) STA $7F9E03,x ;/ store to HDMA table (high byte) PLY ;\ Pull original loop counter CPY #$4A ; | Compare if we have written enough HDMA entries. BPL .End ; | If bigger, end HDMA INX ; | Increase X, so that in the next loop, it writes the new table data... INX ; | ... at the end of the old one instead of overwritting it. INX ; | INY ; | Increase loop counter BRA .Loop ;/ Repeat loop .End: ;\ Jump here when at the end of HDMA PLB ; | Pull back data bank. LDA #$00 ; | End HDMA by writting 00... STA $7F9E04,x ; | ...at the end of the table. RTL ;/ .WaveTable: ;\ db $00 ; | db $0A ; | db $14 ; | db $1E ; | db $28 ; | db $32 ; | db $3C ; | db $46 ; | db $46 ; | db $3C ; | db $32 ; | db $28 ; | db $1E ; | db $14 ; | db $0A ; | db $00 ;/back to listings